/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       scale_bitmap.h

	$Header: /game/scale_bitmap.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef SCALE_BITMAP_H_INCLUDED
#define SCALE_BITMAP_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class t_bitmap_layer;
class t_bitmap_group;
class t_bitmap_group_24;
class t_bitmap_layer_24;

t_bitmap_layer* scale_bitmap_layer( t_bitmap_layer_24 const& source, double ratio );
void scale_group( t_bitmap_group_24 const& source, t_bitmap_group& dest, double ratio );

#endif // SCALE_BITMAP_H_INCLUDED